Self Defense 2.0 StarCraft Map

Self Defense 2.0
Author:
azala
Players:
5

Description

1-4p Individual Defense with a twist:

Anything you make in one round

goes against you next round.

GAMEPLAY

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Unit Costs (in terms of white marines next round):

MARINE (basic troop) 1

FIREBAT (instant defense) 3

MEDIC (10x marine shortcut) 10

GHOST (instant offense) 12

Basic Strategy:

1. Always use Marines.

2. Add Range, Weapon Upgrades, and a Ghost in the beginning. (Especially against large enemy counts.)

3. Add Armor Upgrades and a Firebat later on. (Firebats have 7 base armor.)

4. A good upgrade strategy is 4 weapon, Range, 6 weapon, 10 armor. Once you are experienced, vary this based on the situation at hand.

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Changelog 1.9 -> 2.0:

Made it much easier to defeat the computer (and therefore learn how to play the endgame), while retaining the harder original gameplay option for veterans.

- +2 gas instead of +1 (default, easy mode)

- hard mode unlocked by anyone lifting barracks within 10 seconds in game

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