Description
1-4p Individual Defense with a twist:
Anything you make in one round
goes against you next round.
GAMEPLAY
========
Unit Costs (in terms of white marines next round):
MARINE (basic troop) 1
FIREBAT (instant defense) 3
MEDIC (10x marine shortcut) 10
GHOST (instant offense) 12
Basic Strategy:
1. Always use Marines.
2. Add Range, Weapon Upgrades, and a Ghost in the beginning. (Especially against large enemy counts.)
3. Add Armor Upgrades and a Firebat later on. (Firebats have 7 base armor.)
4. A good upgrade strategy is 4 weapon, Range, 6 weapon, 10 armor. Once you are experienced, vary this based on the situation at hand.
========
Changelog 1.9 -> 2.0:
Made it much easier to defeat the computer (and therefore learn how to play the endgame), while retaining the harder original gameplay option for veterans.
- +2 gas instead of +1 (default, easy mode)
- hard mode unlocked by anyone lifting barracks within 10 seconds in game